Otherwise, Moria/Khazad Dum can't be placed correctly. Maybe the dwarves should be able to place cities on mountains. I like the unit used for him & it's attack animation, though. The other thread says she's in this scenario somewhere. Where is Shelob? I've searched the whole map for her, but can't find her. The only problem I noticed was that the entries for the civs show only a file path for some art file. The Civilopedia seems almost complete which is nice. Is this what was meant? If so, why not make all civs playable in the same scenario? It wouldn't change anything. When I downloaded the file, it created two seperate scenarios: one with only the Ents playable, one with every civ BUT the Ents playable. You can choose the others, but you can't win. Gondor seems to be the only civ that's playable. I've played several games as every civ except for Harad so far. So now we can see what those missing pieces might've looked like. One of the goals of my making this mod was that there are a lot of events that are only briefly mentioned or alluded to in the books, like what the Dwarves were doing during the War and Galadriel throwing down the walls of Dol Guldur. Customized Wonders like The Pelennor Wall and The Light of the Valar Valinor is included as are Eagles and Swan Ships Difficulty levels from Gollum to Iluvatar Custom Civiliopedia entries for units and improvements, mostly based off of the Encyclopedia of Arda The special units for civilizations are modeled after Civ units, including Uruk-hai, Orcs, Riders of Rohan, Dwarven Kindred, Evlish Bowmen, and Mumakil. Mountains cannot be crossed except for where there are roads crossing them (just like in the books the Misty Mountains only had three passes) King units have special abilities/attributes according to their characters Doom is the goal of Reverse Capture the Flag Frodo is invisible to all except Nazgul and King units Playable Civs: Gondor, Mordor, Rohan, Isengard, Elves, Dwarves A compact custom map based on information from The Atlas of Middle Earth I went for trying to capture the ideas of the War of the Ring using Civilization Conquests as the model. I don't have anything too fancy in this scenario. My gratitude to the authors of those animations, none of them are mine. The original description of the scenario is below, with the notable exception that I have now indeed added some fancy animations to the game. Moderator Action: Broken download updated - Blake00 The original War of the Ring thread is here. On Steam in the Steam Workshop any mods that go up are de-facto being "approved" by the game's publishers, so if a big popular Lord of the Rings mod came up there would be a big copyright thing, not to mention they wouldn't be able to change the warhammer campaign map to be middle earth without cracking the tools, something that only recently have some games like Attila and Troy been able to do.For those fans who have played my original War of the ring scenario, here is a long overdue update, version 1.0. The problem with doing big total conversion mods in these newer games is 1) CA uses a third party program now to make their campaign maps, and as such cannot readily allow access to the tools you'd need to modify it, and 2) In games like Total Warhammer specifically they are using a license that is already not theirs (Games Workshop) and therefore are also beholden to them. That's not really the issue, as far as I understand it. Possible, but that is the thing Atillia butchered it so hard. Originally posted by chronoss2008:Ca dont want you doing that they even say as much, since atilla did it they got a load a flack
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